Good news from WWDC – ARKit
In the morning 1:00 (UTC+08:00) WWDC beginning of the conference, Apple announced the latest developer tool ARKit, through the ARKit iOS can make it easier for developers to add iOS function augmented reality application, the application can make you more with the surrounding space and do more immersive interactive environment the.
No, Image Target is OK
The most exciting thing about ARKit’s function is that he can do the location without pictures and go directly to the scanning environment. According to official documents, they use VIO (Visual Inertial Odometry) to implement this technology. VIO uses a camera and CoreMotion to detect cell phone dynamics to achieve high accuracy tracking without requiring additional correction.
Detected the ground in the picture
Another cool point is that by analyzing the images captured by the camera, you can get horizontal lines in the picture, and further analyze the position of the platform in the picture. Through these data, you can let the model in the application be placed in space. Even more cool is that he can even detect the luminosity in the environment, and then let the 3D model show the corresponding luminosity.
Support for Unity, Unreal, Engine, and Scenekit
In the AR world, when your FrameRate is too low, you lose the real feeling. So computing power is crucial in this field. And through Apple’s A9 and A10 processors, you can build realistic virtual objects and scenes. In addition, he supports native SceneKit, as well as more people using the third party development tools, such as Unity and Unreal, Engine and other mainstream game development software.
Here is a game developed using Unreal Engine through ARKit, which directly puts the 3D picture of the game on the table of the entity and operates and watches the whole game through iPad. Is it super exciting?!
Another example is VR, in this WWDC above, also announced the Mac will support the VR system, for StreamVR users can be said to be a great gospel, let’s see Demo
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